Eight Million Enjoy World of Warcraft

Jessica recently mentioned that 21% of the people in her class subscribe.

Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world.

Blizzard Entertainment, Inc. announced today that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), is now played by more than 8 million gamers around the world.

I wonder how many hours of play time that translates into? If 8 million subscribers only play half an hour a day, that’s still 4 million hours of lost time each day. What could be done with 4 million hours a day? What could be accomplished? Boggles the mind.


  1. I think the numbers of actual active players will be a lot less – I know a lot of people who have tried WoW but left after a while and kept their account open.

    Marketing genius to get people to pay for your product and not actually use it! ;)

    That said, those who do play can easily be 8,10 or even 12 hours a day. Hardcore gamers regularly are expected to play at least 6 days a week from basically 5pm – midnight! That’s more than a full time job…

    Kudos to Blizzard though – they really did take the MMO market to a new level – WoW is a whole new generation of MMO player, with a much younger audience. WoW did to MMOs what the PlayStation 1 did to the console market a few years back.


  2. I personally would love to get a bit of unacomplishing and play WoW. But my addictive nature will render me totally useless if I started – so no WoW for me.

  3. DG

    I played Oblivion for over two-hundred hours, no way I can get into WoW.

  4. There is a hidden trap in some of those games – they really are addictive to the point where people’s lives are destroyed. The teenage son of one of our business partners had to be weaned off it in much the same way as an addict is moved to methadone.

    It wasn’t pretty.

    On the other hand there are others who have approached those games as a way to make money and make a very nice income from them.

    I played Entropia for a while and still get an urge to go back and play it again – it’s a bit like the urge a reformed smoker gets occasionally.

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