Eight Million Enjoy World of Warcraft
Jessica recently mentioned that 21% of the people in her class subscribe.
Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world.
Blizzard Entertainment, Inc. announced today that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), is now played by more than 8 million gamers around the world.
I wonder how many hours of play time that translates into? If 8 million subscribers only play half an hour a day, that’s still 4 million hours of lost time each day. What could be done with 4 million hours a day? What could be accomplished? Boggles the mind.